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Iom (UDK)

In this level, the player is tasked with infiltrating the mega-city of Iom. The journey is dangerous, and involves sneaking into the enormous security wall surrounding the city, navigating and fighting your way through the slums, ascending to the government center, and finally - facing the final boss in the massive orchestral hall.

Elm (UDK)

A plague has struck the war-torn nation of Elm, and a twisted cult has been manipulating the government, causing a cure to be suppressed. In this level, the player will fight back, and collect miracle cures to distribute to the people. The second half of the level involves breaking into a manor house and taking out the leader of the cult who has barricaded himself in his office.

Notable Mentions:

  • Floating droid-type enemies with custom meshes and kismet-scripted AI. Three variants each with different attacks.
  • Approximately 30% custom assets.
  • Final boss teleports to random nodes in the orchestral hall to evade your fire, and enemy droids of different types will enter the battle at health milestones.

Notable Mentions:

  • Regenerating health system scripted in kismet.
  • Approximately 80% custom assets.
  • Optional objective (Collect all 20 miracle cures) assists the player in the second half of the level with unlimited ammo rewarded.

A full play-through of Major Hertz, and a demonstration of the environmental art & level design that went into creating the full experience of the game.

Major Hertz shoots, boosts and ignores the laws of gravity to bring the fight to the Onyx Cross and take down the crown jewel of their fleet in the center of a raging space battle.

 

GAMEPLAY BEGINS AT 1:13.

Major Hertz (Unity3d)

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